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Win32编程day09 学习笔记
阅读量:5925 次
发布时间:2019-06-19

本文共 18083 字,大约阅读时间需要 60 分钟。

一 对话框

  1 对话框的分类

  2 对话框的基本使用方式
  3 对话框资源
  4 有模式对话框的使用
  5 无模式对话框的使用
    5.1 添加对话框资源
    5.2 定义窗口处理函数

BOOL CALLBACK DialogProc(  HWND hwndDlg,  // handle to dialog box    UINT uMsg,     // message    WPARAM wParam, // first message parameter    LPARAM lParam     ); // second message parameter

    5.3 创建对话框

HWND CreateDialog(  HINSTANCE hInstance,//应用程序实例句柄  LPCTSTR lpTemplate,//对话框的资源ID  HWND hWndParent,//父窗口  DLGPROC lpDialogFunc );//对话框的窗口处理函数

     返回值是创建好的对话框的窗口句柄。

    5.4 显示对话框
       ShowWindow
    5.5 关闭对话框
       EndDialog
    5.6 与有模式对话框对比
       创建函数: 有模式对话框 DialogBox
                 无模式对话框 CreateDialog
       程序执行方式:
        有模式对话框会阻塞,禁止其他窗口的输入
        无模式对话框会让主程序,不影响其它窗口的输入

  6 对话框中的消息       

 
    WM_INITDIALOG消息,用途类似于WM_CREATE消息
    可以在对话框创建完成后,进行数据初始化.
    它与WM_CREATE不同之处是,WM_INITDIALOG消息
    会在对话框资源模板上的所有子控件(按钮等)
    创建完成后,再发送给对话框窗口.
      wParam - 当前接受输入焦点子控件窗口句柄
      lParam - 创建时附带的参数

  7 对话框和普通窗口的对比

    7.1 创建方式
      普通窗口: CreateWindow/Ex
      对话框: DialogBox/CreateDialog
    7.2 消息
      普通窗口: 会收到WM_CREATE
      对话框:   WM_INITDIALOG
    7.3 关闭方式:
      普通窗口: DestoryWindow等
      对话框: EndDialog

View Code
// WinModelessDlg.cpp : Defines the entry point for the application.//#include "stdafx.h"#include "resource.h"HINSTANCE g_hInst = NULL;BOOL CALLBACK FindDlgProc( HWND hWnd,    UINT nMsg, WPARAM wParam, LPARAM lParam ){    switch( nMsg )    {    case WM_CREATE:        MessageBox( NULL, "WM_CREATE",            "WinDlg", MB_OK );        break;    case WM_INITDIALOG:        MessageBox( NULL, "WM_INITDIALOG",            "WinDlg", MB_OK );        break;    case WM_SYSCOMMAND:        {            switch( wParam )            {            case SC_CLOSE:                EndDialog( hWnd, 0 );                break;            }        }        break;    }    return 0;}void Find( HWND hWnd ){    //创建对话框    HWND hDlg = CreateDialog( g_hInst,         MAKEINTRESOURCE(IDD_FIND),        hWnd, FindDlgProc );    //显示对话框    ShowWindow( hDlg, SW_SHOW );}void OnCommand( HWND hWnd, UINT nMsg,    WPARAM wParam, LPARAM lParam ){    int nCmdID = LOWORD( wParam );    switch( nCmdID )    {    case ID_EXIT:        PostQuitMessage( 0 );        break;    case ID_FIND:        Find( hWnd );        break;    }}LRESULT CALLBACK WndProc( HWND   hWnd,                           UINT   nMsg,                          WPARAM wParam,                          LPARAM lParam ){    switch( nMsg )    {    case WM_COMMAND:        OnCommand( hWnd, nMsg, wParam, lParam );        break;    case WM_DESTROY:        PostQuitMessage( 0 );        return 0;    }    return DefWindowProc( hWnd, nMsg,        wParam, lParam );}BOOL RegisterWnd( LPSTR pszClassName ){    WNDCLASSEX wce = { 0 };    wce.cbSize        = sizeof( wce );    wce.cbClsExtra    = 0;    wce.cbWndExtra    = 0;    wce.hbrBackground = HBRUSH(COLOR_WINDOW);    wce.hCursor       = NULL;    wce.hIcon         = NULL;    wce.hIconSm       = NULL;    wce.hInstance     = g_hInst;    wce.lpfnWndProc   = WndProc;    wce.lpszClassName = pszClassName;    wce.lpszMenuName  = NULL;    wce.style         = CS_HREDRAW|CS_VREDRAW;    ATOM nAtom = RegisterClassEx( &wce );    if( 0 ==  nAtom )    {        return FALSE;    }    return TRUE;}HWND CreateWnd( LPSTR pszClassName ){    HMENU hMenu = LoadMenu( g_hInst,        MAKEINTRESOURCE(IDR_MAIN) );    HWND hWnd = CreateWindowEx( 0,        pszClassName, "MyWnd",         WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,        CW_USEDEFAULT, CW_USEDEFAULT,        CW_USEDEFAULT, NULL, hMenu, g_hInst,        NULL );    return hWnd;}void DisplayWnd( HWND hWnd ){    ShowWindow( hWnd, SW_SHOW );    UpdateWindow( hWnd );}void Message( ){    MSG msg = { 0 };    while( GetMessage( &msg, NULL, 0, 0 ) )    {        TranslateMessage( &msg );        DispatchMessage( &msg );    }}int APIENTRY WinMain(HINSTANCE hInstance,                     HINSTANCE hPrevInstance,                     LPSTR     lpCmdLine,                     int       nCmdShow){    g_hInst = hInstance;    RegisterWnd( "MYWND" );    HWND hWnd = CreateWnd( "MYWND" );    DisplayWnd( hWnd );    Message( );    return 0;}

二 子控件

  1 子控件

 
    1.1 控件的类型
    由Windows系统定义的窗口类型,可以提供相应的功能.包括按钮、文本编辑框、静态框等.
   
    1.2 控件的创建
    都可以使用CreateWindow/CreateWindowEx创建,并获取到控件HWND。创建时每个子控件都要有相应的ID号,ID号要求不重复。
   
    1.3 控件的消息
    子控件和父窗口(一般窗口或者对话框)的交互都是通过消息完成。如果子窗口状态发生变化,子窗口会向父窗口发送相应的消息。一般父窗口会使用SendMessage函数向子窗口发送消息。
    父窗口响应子窗口发送的消息一般是在WM_COMMAND进行处理。
    
三 静态框

  1 静态框创建

    窗口类的名称 - STATIC, 用于窗口上
    显示文字等, 如果使用SS_ICON/SS_BITMAP
    风格可以显示ICON和BITMAP
   
    文本静态框 - 创建时使用SS_SIMPLE即可
    ICON静态框 - 创建时需要使用SS_ICON, 并且将静态框的窗口名称设置成对应ICON的资源ID号,例如"#101".
   
  2 静态框的命令相应
    2.1 静态框要添加SS_NOTIFY风格
    2.2 WM_COMMAND进行处理
       WPARAM - HIWORD 命令ID
                LOWORD 静态框的窗口ID
       LPARAM - 静态框的窗口句柄. 
   
  3 静态框的消息
    调用SendMessage函数,向Static控件发送消息
    例如: STM_SETICON消息修改控件显示图标
      SendMessage( hStatic, STM_SETICON,
    (WPARAM)hIcon, 0 );
  其他:
   GetDlgItem 从窗口中获取指定ID的子控件的窗口句柄

View Code
// WinStatic.cpp : Defines the entry point for the application.//#include "stdafx.h"#include "resource.h"HINSTANCE g_hInst = NULL;void OnCreate( HWND hWnd, UINT nMsg,    WPARAM wParam, LPARAM lParam ){    CreateWindow( "STATIC", "hello Static",        WS_CHILD|WS_VISIBLE|SS_SUNKEN|SS_SIMPLE|SS_NOTIFY,        50, 50, 100, 100, hWnd, (HMENU)1001,        g_hInst, NULL );    CreateWindow( "STATIC", "#101",     //已经创建了一个icon图标,ID为101        WS_CHILD|WS_VISIBLE|SS_SUNKEN|SS_ICON|SS_NOTIFY,        200, 50, 100, 100, hWnd, (HMENU)1002,        g_hInst, NULL );}void OnCommand( HWND hWnd, UINT nMsg,    WPARAM wParam, LPARAM lParam ){    int nCmdID  = HIWORD( wParam );    int nCtrlID = LOWORD( wParam );    switch( nCtrlID )    {    case 1001:    case 1002:        {            switch( nCmdID )            {            case STN_CLICKED:                MessageBox( NULL, "Hello Static",                    "WinStatic", MB_OK );                break;            }        }        break;    }}LRESULT CALLBACK WndProc( HWND   hWnd,                           UINT   nMsg,                          WPARAM wParam,                          LPARAM lParam ){    switch( nMsg )    {    case WM_CREATE:        OnCreate( hWnd, nMsg, wParam, lParam );        break;    case WM_COMMAND:        OnCommand( hWnd, nMsg, wParam, lParam );        break;    case WM_DESTROY:        PostQuitMessage( 0 );        return 0;    }    return DefWindowProc( hWnd, nMsg,        wParam, lParam );}BOOL RegisterWnd( LPSTR pszClassName ){    WNDCLASSEX wce = { 0 };    wce.cbSize        = sizeof( wce );    wce.cbClsExtra    = 0;    wce.cbWndExtra    = 0;    wce.hbrBackground = HBRUSH(COLOR_WINDOW);    wce.hCursor       = NULL;    wce.hIcon         = NULL;    wce.hIconSm       = NULL;    wce.hInstance     = g_hInst;    wce.lpfnWndProc   = WndProc;    wce.lpszClassName = pszClassName;    wce.lpszMenuName  = NULL;    wce.style         = CS_HREDRAW|CS_VREDRAW;    ATOM nAtom = RegisterClassEx( &wce );    if( 0 ==  nAtom )    {        return FALSE;    }    return TRUE;}HWND CreateWnd( LPSTR pszClassName ){    HWND hWnd = CreateWindowEx( 0,        pszClassName, "MyWnd",         WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,        CW_USEDEFAULT, CW_USEDEFAULT,        CW_USEDEFAULT, NULL, NULL, g_hInst,        NULL );    return hWnd;}void DisplayWnd( HWND hWnd ){    ShowWindow( hWnd, SW_SHOW );    UpdateWindow( hWnd );}void Message( ){    MSG msg = { 0 };    while( GetMessage( &msg, NULL, 0, 0 ) )    {        TranslateMessage( &msg );        DispatchMessage( &msg );    }}int APIENTRY WinMain(HINSTANCE hInstance,                     HINSTANCE hPrevInstance,                     LPSTR     lpCmdLine,                     int       nCmdShow){    g_hInst = hInstance;    RegisterWnd( "MYWND" );    HWND hWnd = CreateWnd( "MYWND" );    DisplayWnd( hWnd );    Message( );    return 0;}

四 按钮

   1 按钮的分类

     根据创建按钮时使用的风格:
     1.1 下压式按钮 PUSH BUTTON
        正常下压式按钮 BS_PUSHBUTTON
        三态下压按钮 BS_3STATE/BS_AUTO3STATE
     1.2 分组按钮 Group Button
        按钮样式:BS_GROUPBOX
     1.3 多选按钮   Check Box
        按钮样式:BS_CHECKBOX/BS_AUTOCHECKBOX
     1.4 单选按钮   Radio Box
        按钮样式:BS_RADIOBUTTON/
                 BS_AUTORADIOBUTTON
                
   2 下压式按钮的使用
     2.1 创建按钮
        创建时使用BUTTON
     2.2 命令消息
        BN_CLICKED消息: 当点击按钮通过WM_COMMAND消息通知父窗口
     2.3 通知消息
        SendMessage
       
   3 分组按钮
     3.1 创建分组按钮
     3.2 常用于对窗口内控件划分区域,增加界面的友好性
       
   4 多选按钮 CheckBox
     4.1 创建使用 BS_CHECKBOX/BS_AUTOCHECKBOX
       BS_AUTOCHECKBOX 选择状态系统自动维护
       BS_CHECKBOX 选择状态需要自己维护
     4.2 命令响应
       BN_CLICKED 通过WM_COMMAND消息
     4.3 通知消息
       BM_GETCHECK 获取当前按钮被选择的状态
       BM_SETCHECK 设置当前按钮被选择的状态
          wParam 用于设置状态标示
       状态: BST_CHECKED 或 BST_UNCHECKED
      
   5 单选按钮 RadioBox
     5.1 创建使用 BS_RADIOBUTTON/BS_AUTORADIOBUTTON
       BS_AUTORADIOBUTTON 选择状态系统自动维护
       BS_RADIOBUTTON 选择状态需要自己维护
       注意:
       RadionBox分组 - 使用WS_GROUP样式,可以将
       RadionBox分成多个组.
          A CreateWindow (  ,,,WS_GROUP );
          B CreateWindow...
          C CreateWindow (  ,,,WS_GROUP );
          D CreaetWindow...
          A和B是一组, C和D是一组
     5.2 命令响应
       BN_CLICKED 通过WM_COMMAND消息
     5.3 通知消息
       与CheckBox类似

View Code
// WinButton.cpp : Defines the entry point for the application.//#include "stdafx.h"HINSTANCE g_hInst = NULL;void OnCreate( HWND hWnd, UINT nMsg,    WPARAM wParam, LPARAM lParam ){    //PUSH BUTTON    CreateWindow( "BUTTON", "PushButton",        WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON,         100, 50, 100, 30,         hWnd, (HMENU)1001, g_hInst, NULL );    //三态按钮    CreateWindow( "BUTTON", "Auto3State",        WS_CHILD|WS_VISIBLE|BS_AUTO3STATE|BS_PUSHLIKE,         100, 100, 100, 30,         hWnd, (HMENU)2001, g_hInst, NULL );    //分组按钮    CreateWindow( "BUTTON", "分组一",        WS_CHILD|WS_VISIBLE|BS_GROUPBOX,         50, 30, 300, 300,        hWnd, (HMENU)3001, g_hInst, NULL );    //多选按钮 CheckBox    CreateWindow( "BUTTON", "选项一",        WS_CHILD|WS_VISIBLE|BS_AUTOCHECKBOX,         100, 150, 100, 30,        hWnd, (HMENU)4001, g_hInst, NULL );    CreateWindow( "BUTTON", "选项二",        WS_CHILD|WS_VISIBLE|BS_CHECKBOX,         100, 180, 100, 30,        hWnd, (HMENU)4002, g_hInst, NULL );    // 单选按钮    CreateWindow( "BUTTON", "A",         WS_CHILD|WS_VISIBLE|BS_AUTORADIOBUTTON|WS_GROUP,        100, 240, 100, 30, hWnd,         (HMENU)5001, g_hInst, NULL );    CreateWindow( "BUTTON", "B",         WS_CHILD|WS_VISIBLE|BS_AUTORADIOBUTTON,        100, 270, 100, 30, hWnd,         (HMENU)5002, g_hInst, NULL );    CreateWindow( "BUTTON", "C",         WS_CHILD|WS_VISIBLE|BS_AUTORADIOBUTTON|WS_GROUP,  //遇到WS_GROUP,表示新的一组单选按钮        100, 300, 100, 30, hWnd,         (HMENU)5003, g_hInst, NULL );    CreateWindow( "BUTTON", "D",         WS_CHILD|WS_VISIBLE|BS_AUTORADIOBUTTON,        100, 330, 100, 30, hWnd,         (HMENU)5004, g_hInst, NULL );}void OnCommand( HWND hWnd, UINT nMsg,    WPARAM wParam, LPARAM lParam ){        int nNotifyCode = HIWORD( wParam );    int nEventID    = LOWORD( wParam );    switch( nEventID )    {    case 1001:        {            switch( nNotifyCode )            {            case BN_CLICKED:                MessageBox( NULL, "Hello PushButton",                    "WinButton", MB_OK );                break;            }        }        break;    case 4002:        {            HWND hCtrl = GetDlgItem( hWnd, 4002 );            LRESULT nCheck = 0;            switch( nNotifyCode )            {            case BN_CLICKED:                //获取当前CheckBox的状态                nCheck = SendMessage( hCtrl,                     BM_GETCHECK, 0, 0 );                //判断当前状态是否被选择                if( nCheck & BST_CHECKED )                {    //设置为不选择状态                    SendMessage( hCtrl,BM_SETCHECK,                        BST_UNCHECKED, 0 );                }                else                {    //设置成选择状态                    SendMessage( hCtrl,BM_SETCHECK,                        BST_CHECKED, 0 );                }                break;            }        }        break;    }}LRESULT CALLBACK WndProc( HWND   hWnd,                           UINT   nMsg,                          WPARAM wParam,                          LPARAM lParam ){    switch( nMsg )    {    case WM_CREATE:        OnCreate( hWnd, nMsg, wParam, lParam );        break;    case WM_COMMAND:        OnCommand( hWnd, nMsg, wParam, lParam );        break;    case WM_DESTROY:        PostQuitMessage( 0 );        return 0;    }    return DefWindowProc( hWnd, nMsg,        wParam, lParam );}BOOL RegisterWnd( LPSTR pszClassName ){    WNDCLASSEX wce = { 0 };    wce.cbSize        = sizeof( wce );    wce.cbClsExtra    = 0;    wce.cbWndExtra    = 0;    wce.hbrBackground = HBRUSH(COLOR_WINDOW);    wce.hCursor       = NULL;    wce.hIcon         = NULL;    wce.hIconSm       = NULL;    wce.hInstance     = g_hInst;    wce.lpfnWndProc   = WndProc;    wce.lpszClassName = pszClassName;    wce.lpszMenuName  = NULL;    wce.style         = CS_HREDRAW|CS_VREDRAW;    ATOM nAtom = RegisterClassEx( &wce );    if( 0 ==  nAtom )    {        return FALSE;    }    return TRUE;}HWND CreateWnd( LPSTR pszClassName ){    HWND hWnd = CreateWindowEx( 0,        pszClassName, "MyWnd",         WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,        CW_USEDEFAULT, CW_USEDEFAULT,        CW_USEDEFAULT, NULL, NULL, g_hInst,        NULL );    return hWnd;}void DisplayWnd( HWND hWnd ){    ShowWindow( hWnd, SW_SHOW );    UpdateWindow( hWnd );}void Message( ){    MSG msg = { 0 };    while( GetMessage( &msg, NULL, 0, 0 ) )    {        TranslateMessage( &msg );        DispatchMessage( &msg );    }}int APIENTRY WinMain(HINSTANCE hInstance,                     HINSTANCE hPrevInstance,                     LPSTR     lpCmdLine,                     int       nCmdShow){    g_hInst = hInstance;    RegisterWnd( "MYWND" );    HWND hWnd = CreateWnd( "MYWND" );    DisplayWnd( hWnd );    Message( );    return 0;}

五 文本编辑框

  1 文本编辑框的样式

    1.1 单行文本编辑框 - 默认样式
    1.2 多行文本编辑框 - ES_MULTILINE
    1.3 密码文本编辑框 - ES_PASSWORD
  2 文本编辑框的使用
    2.1 创建
       窗口类名称EDIT.
    2.2 Notify消息
       EN_CHANGE 当编辑框内容发生变化时,会通知父窗口
    2.3 EDIT窗口消息
       EM_SETSEL 选择消息 WPARAM是起始字符位置
           LPARAM是终止字符位置
       窗口消息: WM_COPY, WM_PASET,WM_CUT等消息
         WM_SETTEXT, WM_GETTEXT, WM_GETTEXTLEN
         SetWindowText
         GetWindowText/GetWindowTextLen
一个简单记事本的程序:

View Code
// WinEdit.cpp : Defines the entry point for the application.//#include "stdafx.h"#include "stdlib.h"#include "stdio.h"#include "resource.h"HINSTANCE g_hInst = NULL;HWND      g_hEdit = NULL;void OnCreate( HWND hWnd, UINT nMsg,     WPARAM wParam, LPARAM lParam ){    g_hEdit = CreateWindow( "EDIT", "Hello EDIT",        WS_CHILD|WS_VISIBLE|WS_HSCROLL|        WS_VSCROLL|ES_AUTOHSCROLL|        ES_AUTOVSCROLL|ES_MULTILINE,         0, 0, 100, 200, hWnd,        (HMENU)1001, g_hInst, NULL );}void OnSize( HWND hWnd, UINT nMsg,     WPARAM wParam, LPARAM lParam ){    int nWidth = LOWORD( lParam );    int nHeight= HIWORD( lParam );    if( NULL != g_hEdit )    {    //将EDIT窗口填满整个客户区        MoveWindow( g_hEdit, 0, 0, nWidth,            nHeight, TRUE );    }}void OnSave( ){    //获取文字长度    LRESULT nTextLen = SendMessage( g_hEdit,         WM_GETTEXTLENGTH, 0, 0 );    //获取文字    CHAR * pszBuff = NULL;    pszBuff = (CHAR *)malloc( nTextLen + 1 );    memset( pszBuff, 0, nTextLen + 1 );    SendMessage( g_hEdit, WM_GETTEXT,        nTextLen + 1, (LPARAM)pszBuff );    //MessageBox( NULL, pszBuff, "WinEdit", MB_OK );    //保存文件    FILE * pFile = fopen( "C:\\1.txt", "w+" );    fwrite( pszBuff, nTextLen, 1, pFile );    fclose( pFile );    //释放内存    free( pszBuff );}void OnOpen( ){    //打开文件读取数据    FILE * pFile = fopen( "C:\\1.txt", "r" );    //获取文件长度    fseek( pFile, 0, SEEK_END );    long nFileLen = ftell( pFile );    fseek( pFile, 0, SEEK_SET );    //读取文件数据    CHAR * pszBuf = (CHAR *)        malloc( nFileLen + 1 );    memset( pszBuf, 0, nFileLen + 1 );    fread( pszBuf, nFileLen, 1, pFile );    //关闭文件    fclose( pFile );    //将字符显示在EDIT窗口    SendMessage( g_hEdit, WM_SETTEXT,        0, (LPARAM)pszBuf );    //释放内存    free( pszBuf );}void  OnCommand( HWND hWnd, UINT nMsg,     WPARAM wParam, LPARAM lParam ){    int nNotifyCode = HIWORD( wParam );    int nEventID    = LOWORD( wParam );    switch( nEventID )    {    case 1001:        {            switch( nNotifyCode )            {            case EN_CHANGE:                //MessageBox( NULL, "EN_CHANGE",                //    "WinEdit", MB_OK );                break;            }        }        break;    case ID_SELALL:        SendMessage( g_hEdit, EM_SETSEL, 0, -1 );        break;    case ID_COPY:        SendMessage( g_hEdit, WM_COPY, 0, 0 );        break;    case ID_PASTE:        SendMessage( g_hEdit, WM_PASTE, 0, 0 );        break;    case ID_SAVE:        OnSave( );        break;    case ID_OPEN:        OnOpen( );        break;    }}LRESULT CALLBACK WndProc( HWND   hWnd,                           UINT   nMsg,                          WPARAM wParam,                          LPARAM lParam ){    switch( nMsg )    {    case WM_CREATE:        OnCreate( hWnd, nMsg, wParam, lParam );        break;    case WM_SIZE:        OnSize( hWnd, nMsg, wParam, lParam );        break;    case WM_COMMAND:        OnCommand( hWnd, nMsg, wParam, lParam );        break;    case WM_DESTROY:        PostQuitMessage( 0 );        return 0;    }    return DefWindowProc( hWnd, nMsg,        wParam, lParam );}BOOL RegisterWnd( LPSTR pszClassName ){    WNDCLASSEX wce = { 0 };    wce.cbSize        = sizeof( wce );    wce.cbClsExtra    = 0;    wce.cbWndExtra    = 0;    wce.hbrBackground = HBRUSH(COLOR_WINDOW);    wce.hCursor       = NULL;    wce.hIcon         = NULL;    wce.hIconSm       = NULL;    wce.hInstance     = g_hInst;    wce.lpfnWndProc   = WndProc;    wce.lpszClassName = pszClassName;    wce.lpszMenuName  = NULL;    wce.style         = CS_HREDRAW|CS_VREDRAW;    ATOM nAtom = RegisterClassEx( &wce );    if( 0 ==  nAtom )    {        return FALSE;    }    return TRUE;}HWND CreateWnd( LPSTR pszClassName ){    HMENU hMenu = LoadMenu( g_hInst,        MAKEINTRESOURCE(IDR_MAIN) );    HWND hWnd = CreateWindowEx(         WS_EX_CLIENTEDGE,        pszClassName, "我的记事本",         WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,        CW_USEDEFAULT, CW_USEDEFAULT,        CW_USEDEFAULT, NULL, hMenu, g_hInst,        NULL );    return hWnd;}void DisplayWnd( HWND hWnd ){    ShowWindow( hWnd, SW_SHOW );    UpdateWindow( hWnd );}void Message( ){    MSG msg = { 0 };    while( GetMessage( &msg, NULL, 0, 0 ) )    {        TranslateMessage( &msg );        DispatchMessage( &msg );    }}int APIENTRY WinMain(HINSTANCE hInstance,                     HINSTANCE hPrevInstance,                     LPSTR     lpCmdLine,                     int       nCmdShow){    g_hInst = hInstance;    RegisterWnd( "MYWND" );    HWND hWnd = CreateWnd( "MYWND" );    DisplayWnd( hWnd );    Message( );    return 0;}

 

 

转载于:https://www.cnblogs.com/tangzhengyue/archive/2012/08/16/2642707.html

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